![]() The one odd button placement in my option might be having Jump on RB / R1, but it felt important to be able to move and look around with the analog sticks while holding Jump to fly with the Jump Jets or climb a ladder.Īdditionally, the way "Freelook" works in this game makes it hard to support Legacy or Legacy Southpaw layouts without a lot of changes. I would also say map a mode shift for Cyberspace control, in the original system shock it straight turns into Descent when you need to hack something, if nothing else the controller will actually be better for that.This layout attempts to bring nearly every key binding into a gamepad, while still remaining an intuitive control scheme. Only thing I could imagine could be finicky would be needing to use the inventory, or picking up items, but I imagine the steam deck track pads could make that easy enough. ![]() I could see you mapping the left or right display onto a radial menu with each bumper, or upgrades like the barrier on another radial menu, effectively mapping like 15+ keys onto only 3 buttons, I could also see it being more comfortable then the default key board layout. ![]() So what used to be 3 seperate Key presses spread all over the keyboard was now just 1 simple Key press. The enhanced edition also allows you remap multiple functions to the same key.įor example I mapped changing to the displays to weapon and target identifier to the R key, I then mapped reload to that aswell. (This game uses literally all the F1 -9 keys) and even re-map ingame keys. You might need to make a couple Radial menus. It might take a bit messing around but you should absolutely be able to map everything to a steam deck. I don’t know about if it’ll run cause of steam OS’s Linux architecture but if it does then don’t listen to the other guys about the controls.
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